Mud Club
Build 30 · Season 1
The Soapbox Stage
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Week 30 Collective Build

The Soapbox
Stage

Everybody builds the same small stage in their own 16×16 plot: a platform, a big blank board and a place to stand. You post one idea for making the club better. Line the plots up and the row becomes an avenue of ideas nobody has to shout to be heard on.

16×16 plot 30 min, no rush Creative mode 10 steps {{ totalBlocks }} blocks 1 or more builders
Name on your sign: ____________ Plot #: ______
Fig. 1 — five stages in a row. Drag a photo of your club’s avenue over this.
This week · Social Skills
Player’s Voice
Saying what you think, and being heard.
Speak up once
Share one suggestion for improving something you play. Say it the way you would want to hear it — about the thing, not about a person.
Where the name comes from

A soapbox was exactly that: a wooden crate you stood on so a crowd could see and hear you. People have used them in public parks for well over a century — anyone could turn up, stand on the box and say their piece. No booking, no invitation, no permission.

Why a board, not a shout

A shouted idea only reaches whoever is standing there. A written one stays up. The board means the quietest person in the club and the loudest one get exactly the same amount of space, and their idea is still there tomorrow.

Why this build, this week

Ten signs is more space than one person needs. That is deliberate: your board is not only for your idea. Anyone can add to it, and you can add to theirs — the rule being that you only ever add to somebody’s board, never cross anything out.

Saying what you think is easier standing on something you built, in front of a board with your name on it, than it is out loud in a room. And the reveal is the walk: an avenue where every single person got the same amount of space, whether or not they usually take it.

Claiming a plot
Walk the row, find the first plot with no name sign on it, and put yours on the front-left corner. Stand with the path behind you — every stage faces the path — then work left to right across the plot.
The big idea

One stage each.
One avenue of ideas.

1
You build a unit

A stage 16 blocks wide and 5 deep, with two posts, a beam, a lectern and a board big enough for ten signs. About half an hour.

2
Your edges are shared

Your posts sit on the outer edges of your plot. Yours and your neighbour's stand together, so the row of boards reads as one long wall with breaks in it.

3
The row keeps growing

Four stages make a forum. Forty make a street you can walk down reading. You will probably never watch the whole row go up — you just come back another day and find more signs on it.

How your unit fits

Yours is the one in the middle

neighbour
your plot
neighbour
Three rules for lining up
Do these and your stage meets your neighbour’s. You never need coordinates.
01
Touch, do not measure.
Your very first base block goes against your neighbour’s base. Not near it — touching it.
02
Walk it, do not jump it.
You should be able to walk off their stage onto yours. If you have to jump up, your stage is one block too high. If you drop, one too low.
03
Path behind you.
Always stand with the path at your back before you start. Every board faces the path, so “left” means the same thing on every plot.
Nobody next door yet? Build on flat ground and put your name sign on the front-left corner. The next person lines up to you.
Right Touching, and level
Wrong One block gap, one block high
Reading the diagrams
Blocks you place this step
Already built in earlier steps
Air — leave it empty
However many turn up

One builder or forty

Nobody needs to know the head count in advance, and you do not all have to be on at the same time. The stage is the same either way — the row is just longer. Every board that goes up adds to it.

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If there is a gap in the row

An empty plot is not a problem — it just reads as a gap between two stages. If you want the row tidy now, lay the stage base across the gap and leave the board for whoever claims it. Their name goes on it, not yours.

At the end of the row

If you are on the end of the row, add one extra thing: run a couple of steps down from your stage to the ground so people can get up onto the avenue. Two minutes, and the row has a proper way in. Somebody can always extend past you later.

Parts list · one unit

Grab these first

Put all of it in your hotbar before you place a single block. Tap each one as you get it — then you never have to stop mid-build to go and find something.

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Pulled apart
Bottom to top: base, stage floor, posts and board, beam.
Swap it out

Keep the frame and the board the same as the stage next to yours, so the row reads as one avenue. The stage floor is yours to change — any planks, any stone. If the row is empty, pick whatever you like and the next person will follow you.

Speed tip

In Creative you can hold down place and walk backwards along a row instead of clicking each block. The base, the floor and the beam are all straight lines.

Before the steps

Every step looks the same

There are 10 steps. Each one is laid out in exactly the same order, so you always know where to look. You can do one step, stop, and come back later.

Part 1
Look

Tells you which of the three pictures to use for this step. Read this first.

Part 2
Do

A numbered list. One action per line, in order. Nothing is hidden between the lines.

Part 3
Check

One thing to count or look at. If it is true, the step is right and you can move on.

Part 4
If it looks wrong

What to do if the check did not work. Nothing is broken and nobody is in trouble.

Two kinds of picture
In the game — at the top of every step. Your plot after that step, the way it looks if you fly round it. Full colour is what you place now; pale is already built.
Front — standing in front of your plot. Up in the picture is up in the game.
Above — looking straight down, like a map. Row 1 is the edge nearest you.
Side — a slice through the build. It only shows the 6 blocks of depth.

Front, Above and Side are on every step, always in that order. The one you need has a green Use this one tag.

Example — the “in the game” picture from step 4
What the squares mean
Place these blocks now
Already built in an earlier step
Leave empty
The dashed box shows the new part

The numbers around the edge count blocks, so you can count along instead of guessing.

You can stop any time

Tick the box at the bottom of a step when you finish it. This page remembers where you were, so you can close it mid-build and come back to the same step tomorrow.

What good building looks like

Counting out loud. Checking the same thing twice. Doing the identical move sixteen times in a row. That is not being slow — that is exactly how this build is meant to be done.

If you get stuck

Read the If it looks wrong box first. If it still will not work, leave it and come back to it, or ask in chat. Nothing here is a test, and every mistake is a block you can break.

The whole build at a glance

All ten steps

Here is everything, before you start. Nothing on this list is hidden from you and nothing gets added later. Tap any step to go straight to it.

How far are you going today?
Decide now, before you start. Picking a finish line is the whole skill — and any of these three is a good answer.
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1 · Look
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2 · Do
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3 · Check
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4 · If it looks wrong
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In the game After step {{ step.no }}
Your plot after this step. Full colour is what you place now. Pale is already built.
The way it looks if you fly round it
Three pictures of your plot place {{ step.count }} blocks
Count blocks here. The same three pictures every step, always in this order.
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place now already built leave empty the new part
Unit complete

Now check your edges

01Touching? Walk to your left edge, then your right. Where somebody has built next door, your stage should meet theirs with no gap. Empty plot? Leave yours as it is — it will meet up later.
02Level? Walk from their stage onto yours. No jump, no drop. If you jump or fall, one of you is a block out — whoever built second moves.
03Readable? Stand on the path where people will stand and read your own sign. If you cannot read it from there, it is too high or too dark.
04All clear? Put your name on the sign by the gold strip, then go and read two other people’s boards and add one line of agreement or thanks to each. Nobody should have to walk back to an empty board. Whoever builds next takes the following plot.
Fig. 2 — one finished stage. Drag your own screenshot over this.
Before you log off
Thirty seconds. Nobody marks these — they are for you, and they make the next build easier.
Did you get as far as you planned?
If not, was it the plan or the day? Both are fine answers.
Which step took longest?
Next week you will know to leave room for that one.
What would you gather differently?
Anything you had to stop and go and fetch.
Got time left? Three add-ons
Add a bench or two on the path so people can sit and read what your neighbours wrote.
Put a banner in your own colours on one of the posts.
Fill a second sign with an idea for next season.
Appendix

Community Build:
50-Week Calendar

One community build per week of Mud Club programming, each matched to that week’s theme and club challenge. They all share the same shape: one identical unit per builder, and a result that only works because everybody built the same thing.

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Spares bench
Eight more units that follow the same rules, for a week that needs swapping out.
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