Mud Club
Build 01 · Season 1
The Long Aqueduct
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Week 01 Collective Build

The Long
Aqueduct

Everybody builds the same stone arch in their own 16×16 plot. Line the plots up and the arches join into one enormous viaduct carrying a river across the whole world — the same way the Romans moved water into their cities, one identical span at a time.

16×16 plot 30 min, no rush Creative mode 10 steps {{ totalBlocks }} blocks 1 or more builders
Name on your sign: ____________ Plot #: ______
Fig. 1 — five units joined. Drag a photo of your club’s build over this.
This week · Social–Emotional Learning
From Rage to Resilience
Managing screen rage and emotions in gaming.
Say “GG”
Say “good game” at the end of gaming with others — and at the end of this build, to whoever is building next to you.
What an aqueduct is

A bridge that carries water instead of traffic. Roman engineers built them two thousand years ago to bring fresh water into cities from springs in the hills. The Pont du Gard in France is nearly 50 metres tall and still standing. Some Roman aqueducts ran for a hundred kilometres.

The trick they used

Water only moves downhill, so the channel had to drop just a few centimetres every hundred metres — the whole distance. Too steep and it wrecks the stonework. Too flat and it stops. Getting it right took hundreds of people building to one shared measurement.

Why this build, this week

Water flows from block to block, so one missing block anywhere stops the whole river. It will happen. When it does, the fix is never dramatic: walk the channel, find the gap, place one block, try again.

That is the difference between rage and resilience in about thirty seconds of gameplay — the same feeling as a match you were winning and lost, shrunk down to something you can actually walk over and repair. Then one bucket at the top end runs the entire length of the club’s viaduct, and that is the reveal.

Claiming a plot
Walk the row, find the first plot with no name sign on it, and put yours on the front-left corner. Stand with the path behind you — that is the direction everybody builds — then work left to right across the front of the plot.
The big idea

One arch each.
One river for everyone.

1
You build a unit

A stone arch, 16 blocks wide and 5 blocks deep, with a water channel running over the top. It takes about half an hour.

2
Your edges are shared

Half a pier sits on your left edge and half on your right. Your half plus your neighbour's half make one fat pier.

3
The row keeps growing

Four arches make a span over a creek. Forty run past the render distance. You will probably never watch the whole thing go up — you just come back another day and find it longer.

How your unit fits

Yours is the one in the middle

neighbour
your plot
neighbour
Three rules for lining up
Do these and your arch meets your neighbour’s. You never need coordinates.
01
Touch, do not measure.
Your very first block goes against your neighbour’s last one. Not near it — touching it.
02
Walk it, do not jump it.
You should be able to walk off their build onto yours. If you have to jump up, you are one block too high. If you drop, you are one too low.
03
Path behind you.
Always stand with the path at your back before you start. Then “left” means the same thing on every plot in the row.
Nobody next door yet? Build on flat ground and put your name sign on the front-left corner. The next person lines up to you.
Right Touching, and level
Wrong One block gap, one block high
Reading the diagrams
Blocks you place this step
Already built in earlier steps
Air — leave it empty
However many turn up

One builder or forty

Nobody needs to know the head count in advance, and you do not all have to be on at the same time. The unit is the same either way — the row is just longer. Every arch that gets finished adds to it.

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If there is a gap in the row

An empty plot is not a problem. The water simply stops there and carries on once somebody builds it. If you want the river running before you log off, fill the gap with a plain solid pier — a solid plot is just a thicker column, and the arch can go in later. Leave the plot unsigned, though: it is still theirs to build.

At the end of the row

If you are on the end of the row, add one extra thing: fill your outer half-pier out to a full pier and run a short ramp down to the ground. Two minutes, and the row stops looking cut off. Somebody can always extend past you later.

Parts list · one unit

Grab these first

Put all of it in your hotbar before you place a single block. Tap each one as you get it — then you never have to stop mid-arch to go and find something.

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Pulled apart
Bottom to top: footings, piers, arch, deck, channel, lanterns.
Swap it out

Any stone-ish block works — deepslate bricks, sandstone, bricks, blackstone. Have a look at the arch next to yours and match it, so the row reads as one structure. If the row is empty, pick whatever you like and the next person will follow you.

Speed tip

In Creative you can hold down place and walk backwards along a row instead of clicking each block. Every layer here is a straight line.

Before the steps

Every step looks the same

There are 10 steps. Each one is laid out in exactly the same order, so you always know where to look. You can do one step, stop, and come back later.

Part 1
Look

Tells you which of the three pictures to use for this step. Read this first.

Part 2
Do

A numbered list. One action per line, in order. Nothing is hidden between the lines.

Part 3
Check

One thing to count or look at. If it is true, the step is right and you can move on.

Part 4
If it looks wrong

What to do if the check did not work. Nothing is broken and nobody is in trouble.

Two kinds of picture
In the game — at the top of every step. Your plot after that step, the way it looks if you fly round it. Full colour is what you place now; pale is already built.
Front — standing in front of your plot. Up in the picture is up in the game.
Above — looking straight down, like a map. Row 1 is the edge nearest you.
Side — a slice through the build. It only shows the 5 blocks of depth.

Front, Above and Side are on every step, always in that order. The one you need has a green Use this one tag.

Example — the “in the game” picture from step 4
What the squares mean
Place these blocks now
Already built in an earlier step
Leave empty
The dashed box shows the new part

The numbers around the edge count blocks, so you can count along instead of guessing.

You can stop any time

Tick the box at the bottom of a step when you finish it. This page remembers where you were, so you can close it mid-build and come back to the same step tomorrow.

What good building looks like

Counting out loud. Checking the same thing twice. Doing the identical move sixteen times in a row. That is not being slow — that is exactly how this build is meant to be done.

If you get stuck

Read the If it looks wrong box first. If it still will not work, leave it and come back to it, or ask in chat. Nothing here is a test, and every mistake is a block you can break.

The whole build at a glance

All ten steps

Here is everything, before you start. Nothing on this list is hidden from you and nothing gets added later. Tap any step to go straight to it.

How far are you going today?
Decide now, before you start. Picking a finish line is the whole skill — and any of these three is a good answer.
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Your ticks are saved on this device. Close the page mid-build and it opens on the same step.
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1 · Look
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2 · Do
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3 · Check
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4 · If it looks wrong
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In the game After step {{ step.no }}
Your plot after this step. Full colour is what you place now. Pale is already built.
The way it looks if you fly round it
Three pictures of your plot place {{ step.count }} blocks
Count blocks here. The same three pictures every step, always in this order.
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place now already built leave empty the new part
Unit complete

Now check your edges

01Touching? Walk to your left edge, then your right. Where somebody has built next door, your half-pier should meet theirs with no gap. Empty plot? Leave yours as it is — it will meet up later.
02Level? Walk from their deck onto yours. No jump, no drop. If you jump or fall, one of you is a block out — whoever built second moves.
03Clear? Stand in the channel and look along it, edge to edge. No stray blocks in the water lane, and the floor of the channel never steps up or down.
04All clear? Add your name to the sign on your pier and drop a GG in chat for the people either side of you. Whoever builds next takes the following plot.
Fig. 2 — one finished unit. Drag your own screenshot over this.
Before you log off
Thirty seconds. Nobody marks these — they are for you, and they make the next build easier.
Did you get as far as you planned?
If not, was it the plan or the day? Both are fine answers.
Which step took longest?
Next week you will know to leave room for that one.
What would you gather differently?
Anything you had to stop and go and fetch.
Got time left? Three add-ons
Hang vines or leaves off the arch so it looks old.
Carve a doorway through your pier so people can walk under.
Put your name in a sign on the pier — every builder gets credited, so read a few as you walk the row.
Appendix

Community Build:
50-Week Calendar

One community build per week of Mud Club programming, each matched to that week’s theme and club challenge. They all share the same shape: one identical unit per builder, and a result that only works because everybody built the same thing.

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Spares bench
Eight more units that follow the same rules, for a week that needs swapping out.
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